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Showing posts from 2025

Steve's Phones Show Shorts, sorted and indexed, 2024-2025!

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It occurs to me, browsing through my own extensive library of Shorts on YouTube (half 60 seconds long, and the other half, since YouTube's expansion of the format, up to 3 minutes long), it's not trivial to find videos on a particular topic or of a particular type. Hence, I thought I'd try an index of sorts here. That I could point people towards and also refer back to myself when needed. [Updated May 2025] NB. The video lists are sorted in approximate chronological order in each section. NB2. I've gone back a year, so as not to burden you with too much out of date or more primitive content. For the full set of videos, see my YouTube channel generally ! NB3. The lists below show just how much video content I've created in this format. If you'd like to show your appreciation via PayPal ? iPhone-related reviews and comment AirPods Pro 2nd gen: the best of three worlds? Clicks Keyboard review: part 1: Multi-tool, Multi-accessories Clicks Keyboard review: part 2: Wh...

The iPhone 16 range and 'Fusion' photos - how does it work and how WELL does it work?

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Even though I maintain to this day (2025) that photo resolutions of over 12MP are 'over the top' for 99% of people's needs, I have to concede that Apple's implementation in 2024 of 24MP 'Fusion' images is impressive and does work well. If the extra file size doesn't bother you, then it does give enough resolution margin of error to downscale or crop or process later, as needed. (Note that this is all aside from my favoured technique for important shots on the iPhone 'Pro' models, which is to use ProRAW, giving all the HDR and texture intelligence but without sharpening and edge enhancement, at the expense of huge file sizes, over 20MB per image.) Apple's idea stemmed from looking at the two alternatives from its 48MP camera sensors: a pixel-binned 12MP shot, with lower digital noise and greater 'purity'. a full resolution 48MP shot, with higher native resolution but more noise and more uncertainty at the pixel level. So I guess someone at...

The Smartphone Plateau - What It Is... And Isn't!

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We've been hearing about the phone world 'plateauing' for years. I've been the one proclaiming the concept, since about 2020 - and I'm absolutely right. But 'plateau' is perhaps not what you thought it was. After all, a true plateau is just that - flat, whereas the meaning in the phone world is subtly different. What is DOES mean is that the days of significant year on year advances in phone technology are long gone.  Any phone from 2020 will work just fine today, whether iOS or Android-based. Its performance will be 'fine', its camera putting out photos that are 'fine', its speakers and microphones 'fine', its battery life 'fine'. And so forth. Whereas once (pre-2015, say), there would be compelling reasons to trade your phone in after even less than a year, in order to get the shiny new model that was evidently better at something important, in 2025 there's almost no reason. In fact, we've reached the point where it...

The Clicks moral: Don't try to be too clever?

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So I've been reviewing the Clicks keyboard for the iPhone for the last year and have done several videos showing its strengths and weaknesses (mainly size!): But then I tried to get too clever. The idea was to 'Enable full keyboard access' and then set custom keyboard shortcuts to trigger iOS Shortcuts. It sounded logical and it did work, as evidenced by the next video: However, there have been some side effects, not least with Apple upgrading iOS 18 and something clearly changing under the hood. What has been happening on simple, regular text input via Clicks, is that the space bar often gets missed and the fields and forms on-screen become highlighted with a neon outline. Clearly there was something screwy going on here, and it looked very much like an Accessibility 'thing'. Then I remembered that the shortcuts system above was part of Accessibility and I have discovered that turning off 'Enable full keyboard access' fixes the bogus text field highlighting...

Experiments in video upscaling with Nero AI

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This is probably a niche - but also common need in the tech world. At least for old-timers like me, capturing video back in the dawn of smartphones and, even before, with VHS tape capture (for example from camcorders) in the 1990s. What we've ended up with, in 2025, passed down from our old computers and, quite probably, the computers before those, on CDRs and old hard disks, a number of low resolution videos that look hopelessly out of place in the modern world. So, typically, there would be a family video captured at 288p. (240p and 320p are also common.) The 'p' is how we talk about lines of horizontal pixels in a video, and for comparison 'modern' (i.e. post 2000) DVD is 480p in the USA and 576p in the UK. While genuinely modern video content online in 2025 is almost all 1080p or above (e.g. 4K, at 1440p). Quite a jump. So what the heck do we do with all our old (e.g.) 288p home videos? I mean, they're priceless in that - usually - there's no way to reca...

Upgrading the (OG) Surface Go to Windows 11

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The Surface Go, launched in 2018, is now seven years old. Never high end at the time (though do make sure you seek out the 8GB RAM version with the proper SSD), it is, nonetheless, a fabulous form factor.  A laptop which is also a tablet and, in form, passing for an iPad easily. Many is the time the family has headed off on a holiday and I've been 'banned from bringing a work laptop', yet I got away with it because I brought the Surface Go - everyone assumed it was an iPad that I'd brought along for a few games and some Netflix. Add in decent stereo speakers, microSD expansion, hot swappable Alcantara keyboards, Surface Pen compatibility, two better-than-expected cameras, and super build quality, and you can see the attraction. See also my original coverage of Surface Go over at (ye olde) AAWP ... (NB: There was a Surface Go 2, 3, and 4, though I've only ever played with the original, picking up two of them second hand at super-cheap bundle prices over the years. St...

More Steps versus actual Fitness Focus

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There's something of a myth in the world of losing weight and getting fit - it all comes down, for many advisors, to simply 'doing more steps'. So targets of 10,000 steps a day etc. Now take this with a pinch of salt, since I'm not a doctor, but plodding along at (say) 2mph for 10,000 steps will burn off less calories (and thus weight) than you might think. Meanwhile, the most cardinal body functions, heart and lungs, won't see much extra action and you won't get significantly fitter. Apple (and other smartwatch makers) know this, of course. Which is why, looking at the fitness rings that their gadgets and software put out, the 'exercise' ring hardly triggers when you walk for a solid 90 minutes and put on those 10,000 steps.  A real world data point here: I've been out walking the dog with friends for an hour, and between wrestling with leads and dogs who want to chase squirrels(!), I feel significantly whacked by the end. Worn out, in fact. And yes...

Android Vision Abandoned! (Pixel Fold et al)

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It's an old, old story, of course. Boy meets girl, no wait... the OTHER old, old story. Android device manufacturer has a vision produces a genuinely different, stunning piece of hardware, then  gets swayed by misguided user complaints that "it's not close enough to all the boring stuff that's available elsewhere" and so compromises its vision in a redesigned version 2 that's nowhere near as 'pure' as the original. And, as a result, often gets abandoned or forgotten. I have some examples. I'll go chronologically. You may not have heard of the Planet Computers Gemini - an Android-powered landscape-first QWERTY clamshell phone that was simply stunning - I reviewed it here in Phone Show 340, so do go watch: Yes this was a full smartphone, despite not having an outside display - a system of LEDs told you who was calling. If ever that happened - 99% of my device use these days doesn't involve phone calls! The Gemini was opened for almost everything...